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crashadams

36 Art Reviews

12 w/ Responses

How did I not see this before! I am ashamed...

Very nice! I'm a maya/zbrush kinda guy but I know blender has it's strengths. Even the hair looks good here and typically that's one of the hurdles people have trouble getting over. Don't know if you are already aware but over at mixamo . com you can auto rig any character under 10k tris for free, no facial system but the IK handles, fingers, and pole vectors are perfect, good stuff. :) Keep up the good work!

Looks good! That appears to be baked AO so I'm assuming you finished the uvmapping. You should post an updated version posed with textures!

Hey you did a Fionna too! Adventure time club! *Bro fist* That clip is the only one I saw with Fionna in it but I felt compelled to sculpt her anyway. I like the almost watercolor feel to the edges there...

beastkid7 responds:

Oh yeah I saw that, was pretty rad. *bro fist* :P Thanks!

Not showing enough teeth.... ;)

Looks awesome as always man, not sure what is up with the shoulder armor though. I've not played the games very much so I don't know how he's "supposed" to look not that it really matters. So where's that render tutorial you promised to make? HMMM????? :D

I dig the facial expression on the green guy.

Dungeonsketch responds:

He's getting punked-down - thanks :)

Thought it was Ridley at first...I like the style of these!

I just looked up broquest, it's like really high resolution MS paint art I like it. I used to draw characters in MS paint quite a bit back in the day...something about the angle of her spine to her right shoulder is bothering me...not sure what it is at the moment though.

Lunch crunch ork! I rather liked the tophat version... :)

Might I provide a bit of a critique? I like the follow up movements such as the bits hanging of of the elbow and chin, but the arms moving back and forth on the cauldron part seems a bit distracting, maybe if they were planted and he just lifted the whole character up and slightly bobbed a bit up and down? Like barely perceptible pushups?

Otherwise looks great, I did notice the attempt at organic this time whereas your past stuff is usually puppeteering solid shapes.

I throw pixels and polygons together till they resemble something interesting...

Age 39, Male

3D Game Artist

FullSail

Dayton, Ohio

Joined on 4/18/10

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