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crashadams

53 Game Reviews

13 w/ Responses

straightforward

These pick 3 type of games aren't really my thing but this seems fairly well executed as far as music, sound, graphics etc. I was able to complete the levels fairly quickly by blindly clicking around without looking which isn't a knock on the game but perhaps if there were "negative actions" on the board such as orbs that if they collide they destroy a bunch of orbs around them, or maybe if you let more than X number of those collide it destroys the board and you have to start over.

Other than the repetitive nature of this game which is sortof common for this genre anyway I think this was done very well.

good job!

start menu

Overall I felt the game worked. Only issues I have are that on the start menu the entire screen kept flashing black which made it frustrating to be on for more than a few seconds so I didn't see the added value of it. Also It took me a bit to figure out I wasn't using an aiming reticle but rather causing a weapon to hover in the air so maybe some animation "floating" effects to explain that.

Otherwise great game, good job!

glitch

seems rushed, the first boss kept glitching and just standing in the corner seeming banging its head against the wall over and over while I just stood behind it and hit it.

cluttered interface

I like the game in its concept and execution and the music was done subtle enough so it wasn't overbearing, sound FX weren't to repetative. I do have one gripe in that the interface was very cluttered and hard to read as such.

I think if the interface were cleaned up this would be a very decent title.

good job!

too short

It looks like I'm not alone in thinking it was too short but the concept and execution was very good. I particularly like the interesting control scheme and how it was clearly explained at the start.

well done!

vincentlow responds:

Thanks crashadams, my aim was to give the player a different way to interact with games, I'm glad that this unique control scheme is well-received!

translation

For what It is I love the artwork and music and the sound effects remind me of DOOM days. Only issue I have found are a number of typos in I assume to be a translation from the original language the game was meant to be in but nothing too bad. (example: The town suffers of $900 financial loss) where of should have been "a" or "suffers $900 in financial losses"

again I'm just picking at the game and overall it's an excellent execution and concept

good job!

out of view

Great concept and execution, music wasn't too overbearing or repetative and the artwork fit. I have one critique for it in that at some points when zooming in or out it was difficult to see certain things as they always seemed to be slightly out of view. perhaps a way to lock in place and show whats on that specific level perhaps even on a list off to the side "this is whats in view at time of hit *lock* button". something like that maybe though I'm not a coder.

otherwise great work!

pathing

Nice game! I think the music was done very well, the artwork fit and I didn't see any graphical errors. I did find that during hunt missions some of the students would frequently get stuck on walls, thats the only critique I have though.

Good work!

Missing something

A good start! It may because I'm not familiar with the interface of the game but I couldn't figure out what to do with the paper on the Bannister there, just kept sliding up then sliding down and I got stuck there. So I've either just presented an issue in playability for those who aren't familiar with the games, or I have simply missed something.

Hope that helps, I'm hoping I just missed something though.

I throw pixels and polygons together till they resemble something interesting...

Age 40, Male

3D Game Artist

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Dayton, Ohio

Joined on 4/18/10

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